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- //No_shadow.tpl
-
- /*
- You may specify the no_shadow keyword in object and that object will not
- cast a shadow. This is useful for special effects and for creating the
- illusion that a light source actually is visible. This keyword was
- necessary in earlier versions of POV-Ray which did not have the
- "looks_like" statement. Now it is useful for creating things like laser
- beams or other unreal effects.
-
- Simply attach the keyword as follows:
-
- object {
- My_Thing
- no_shadow
- }
- */
-
- no_shadow
-